AMY LIU

  • Boids Simulation in CUDA

    September 07, 2025 - September 08, 2025

    A simulation of "Boids" in CUDA C++. Boids are a concept in artificial life algorithms that aim to emulate the collective flocking behavior of real-life birds.

    More details coming soon...

  • GLSL Pathtracer

    January 17, 2025 - March 09, 2025

    A GLSL-based application to showcase different rendering methods associated with the Monte Carlo Light Transport algorithm.
    Play
  • Mini Minecraft in C++

    March 27, 2023 - May 08, 2023

    A simple C++ program to emulate the 3D entity interactivity and world exploration themes of Minecraft.
  • Mini Maya in C++

    March 01, 2023 - March 17, 2023

    A mesh-editor GUI that performs Catmull-Clark subdivision on input OBJ files, binds model skeletons for transformation, and exports out to USD.
  • GLSL Simple Shaders

    February 25, 2023 - March 01, 2023

    A collection of surface and post-process shaders to demonstrate GLSL best practices and common CG toolbox functions.