glRemix - OpenGL to DX12 Remastering Platform October 2025 - December 2025 SCHOOL · TEAM OF 4 A platform to completely remaster decades-old, 32-bit, fixed-pipeline OpenGL games using modern real-time D3D12 raytraced lighting techniques. #Year2025 #data_transfer #systems_programming #GPU_programming #GPU_optimization #GPU_profiling #Win32 #rendering #raytracing #performance_analysis #algorithm_implementation #C++ #Direct3D12 #Win32_API #OpenGL
GLSL Pathtracer January 2025 - March 2025 SCHOOL · SOLO A GLSL-based application to showcase different rendering methods associated with the Monte Carlo Light Transport algorithm. #Year2025 #rendering #pathtracing #raytracing #lighting #C++ #GLSL #QT #OpenGL