WebGPU Gaussian Splat Renderer October 2025 - October 2025 SCHOOL · SOLO A real-time 3DGS Renderer deployed on the web -- render-optimized through spherical harmonics decoding, performance-optimized through compute pipelines. #Year2025 #GPU_programming #GPU_profiling #GPU_optimization #rendering #render_pass #compute_shaders #algorithm_implementation #web #WebGPU #WGSL #Typescript #CSS
glRemix - OpenGL to DX12 Remastering Platform October 2025 - December 2025 SCHOOL · TEAM OF 4 A platform to completely remaster decades-old, 32-bit, fixed-pipeline OpenGL games using modern real-time D3D12 raytraced lighting techniques. #Year2025 #data_transfer #systems_programming #GPU_programming #GPU_optimization #GPU_profiling #Win32 #rendering #raytracing #performance_analysis #algorithm_implementation #C++ #Direct3D12 #Win32_API #OpenGL
Unity Hiverunner August 2025 - September 2025 PERSONAL · SOLO In a voxel-based world, play an ant who must balance risk vs. reward to escape from the honey-filled bee hive. #Year2025 #game_development #voxels #particle_system #physically-based #game_physics #shading #rendering #render_pass #cg_toolbox_functions #algorithm_implementation #Unity_Game_Engine #C# #Compute_Shaders #Autodesk_Maya