WebGPU Gaussian Splat Renderer October 2025 - October 2025 SCHOOL · SOLO A real-time 3DGS Renderer deployed on the web -- render-optimized through spherical harmonics decoding, performance-optimized through compute pipelines. #Year2025 #GPU_programming #GPU_profiling #GPU_optimization #rendering #render_pass #compute_shaders #algorithm_implementation #web #WebGPU #WGSL #Typescript #CSS
WebGPU Forward+ & Clustered Deferred Renderer October 2025 - October 2025 SCHOOL · SOLO A GPU optimization-focused implementation of advanced rendering techniques in WebGPU and WGSL. #Year2025 #GPU_programming #GPU_optimization #GPU_profiling #rendering #render_pass #compute_shaders #lighting #web #WebGPU #WGSL #Typescript
Unity Hiverunner August 2025 - September 2025 PERSONAL · SOLO In a voxel-based world, play an ant who must balance risk vs. reward to escape from the honey-filled bee hive. #Year2025 #game_development #voxels #particle_system #physically-based #game_physics #shading #rendering #render_pass #cg_toolbox_functions #algorithm_implementation #Unity_Game_Engine #C# #Compute_Shaders #Autodesk_Maya
Unity 3D Stylization July 2025 - August 2025 SCHOOL · SOLO Inspired by 2D concept art of the Tokyo Ghoul anime series, a suite of stylized surface shaders and post-processing shaders for Unity. #Year2025 #shading #procedural #cel_shading #toon_shader #render_pass #rendering #lighting #cg_toolbox_functions #Unity_Game_Engine #C# #HLSL