
Houdini Ruins Terrain Toolset
June 2025 - July 2025
PERSONAL · INDIVIDUAL
A toolset for creating procedural ruined terrains in SideFX Houdini.
A toolset for creating procedural ruined terrains in SideFX Houdini.
A comprehensive interface to solve data collection for Neural Radiance Fields and Novel View Synthesis for the Pixar OpenUSD framework.
A plugin for the NVIDIA Omniverse platform to support a ComfyUI workflow directly within the viewport.
Inspired by 2D concept art of the Tokyo Ghoul anime series, a suite of stylized surface shaders and post-processing shaders for Unity.
2nd Place and Popular Choice winner at Hack4Impact NYC 2025. An AI-powered interface for school systems to bridge knowledge and language barriers for immigrant parents.
A Django, MySQL, and Amazon S3-backed web database, search engine, and DCC connector for OpenUSD 3D assets.
A GLSL-based application to showcase different rendering methods associated with the Monte Carlo Light Transport algorithm.
A Maya plug-in to procedurally solve a Rubik's Cube using the Kociemba algorithm within the 3D viewport.
A study on human-computer interaction through a 3D-printed robot "companion" for grade school children.
A simple C++ program to emulate the 3D entity interactivity and world exploration themes of Minecraft.
A mesh-editor GUI that performs Catmull-Clark subdivision on input OBJ files, binds model skeletons for transformation, and exports out to USD.
A collection of surface and post-process shaders to demonstrate GLSL best practices and common CG toolbox functions.
A National Science Foundation-funded research project to procedurally generate a dataset of photo-realistic virtual human faces.
An important collaboration between digitalization and art history -- using modern computer shading and rendering techniques to reconstruct lost artifacts and murals of Medieval Serbia.