3D-Modeling

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    published at: March 16th, 2026 at 10:05 PM UTC vertex count: 369676 face count: 739376 description:

    A 3D-modeling project inspired by the Jadeite Cabbage in the Taiwan National Palace Museum.

    Tools used are:

    • ZBrush for sculpting:
      • an initial dynamics simulation of leaves folded around the hull shape
      • refinement via curve tube brushes for natural vegetation stemming patterns
      • details and leaf refinement via transpose and cloth simulation brushes
    • Substance3D Painter for texture baking and overall material creation via layered detail buildup
      • Uses normal and height maps for structure enhancement
      • Uses thickness map for Subsurface Scattering (SSS) appearance
    • Maya Arnold for final rendering

    To-Do: Increase likeness to the Jadeite Cabbage. Namely, the original model features a Locust Bug -- also sculpted in jade -- in the leaves, and a holding stand. The former being a priority.

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    published at: March 16th, 2026 at 11:46 PM UTC vertex count: 44279 face count: 70137 description:

    A remake of the Clock Arc monster from the Yu-Gi-Oh! fantasy world.

    Built solely in Maya.

    To-Do: Textures and shading.